A note regarding custom content
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01-18-2015, 06:19 PM
Post: #1
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A note regarding custom content
Forgive me, I know how crude this is, but there's a lot of confusion going around, so here's some quick clarification:
When adding custom content to Roly, they have to follow this tree structure: Adding a custom level is easy: addfile levelname.zip. You can also use a folder instead of a zip - you would then add it by typing in addfile ./levelname/. Other folders not shown here (like /fonts/ or /graphics/) all follow the same philosophy. |
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01-20-2015, 11:36 PM
Post: #2
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RE: A note regarding custom content
Here's some further clarification, as the naming functionality for levels is being expanded upon in v0.04:
Here, we have 5 custom levels in this folder: WeatherFactory/1 WeatherFactory/2 WeatherFactory/3 VerdantForest/AbysmalDepths VerdantForest/TheEntrance To add them to the game, you'd type in addfile ./Root/, or whatever you decide to name this level pack. Here's an example of warping to a specific level: level WeatherFactory/2. The game would figure out the rest from there. |
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01-21-2015, 09:10 AM
Post: #3
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RE: A note regarding custom content
It's a lot like a Quake PAK file, in the sense that you can have folders inside. Unlike a Doom WAD, where it's just one giant folder with all of the files sloshed in.
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