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A note regarding custom content - Printable Version +- Spaddlewit Message Boards (http://spaddlewit.com/forum) +-- Forum: Roly Poly Putt (/forum-7.html) +--- Forum: General Discussion (/forum-11.html) +--- Thread: A note regarding custom content (/thread-26.html) |
A note regarding custom content - Mike - 01-18-2015 06:19 PM Forgive me, I know how crude this is, but there's a lot of confusion going around, so here's some quick clarification: When adding custom content to Roly, they have to follow this tree structure: ![]() Adding a custom level is easy: addfile levelname.zip. You can also use a folder instead of a zip - you would then add it by typing in addfile ./levelname/. Other folders not shown here (like /fonts/ or /graphics/) all follow the same philosophy. RE: A note regarding custom content - Mike - 01-20-2015 11:36 PM Here's some further clarification, as the naming functionality for levels is being expanded upon in v0.04: ![]() Here, we have 5 custom levels in this folder: WeatherFactory/1 WeatherFactory/2 WeatherFactory/3 VerdantForest/AbysmalDepths VerdantForest/TheEntrance To add them to the game, you'd type in addfile ./Root/, or whatever you decide to name this level pack. Here's an example of warping to a specific level: level WeatherFactory/2. The game would figure out the rest from there. RE: A note regarding custom content - A.J. - 01-21-2015 09:10 AM It's a lot like a Quake PAK file, in the sense that you can have folders inside. Unlike a Doom WAD, where it's just one giant folder with all of the files sloshed in. |