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Full Version: A note regarding custom content
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Forgive me, I know how crude this is, but there's a lot of confusion going around, so here's some quick clarification:

When adding custom content to Roly, they have to follow this tree structure:

[Image: 2015-01-18_17-14-40.png]

Adding a custom level is easy: addfile levelname.zip. You can also use a folder instead of a zip - you would then add it by typing in addfile ./levelname/.

Other folders not shown here (like /fonts/ or /graphics/) all follow the same philosophy.
Here's some further clarification, as the naming functionality for levels is being expanded upon in v0.04:

[Image: 2015-01-20_22-34-00.png]

Here, we have 5 custom levels in this folder:

WeatherFactory/1
WeatherFactory/2
WeatherFactory/3
VerdantForest/AbysmalDepths
VerdantForest/TheEntrance

To add them to the game, you'd type in addfile ./Root/, or whatever you decide to name this level pack.
Here's an example of warping to a specific level: level WeatherFactory/2. The game would figure out the rest from there.
It's a lot like a Quake PAK file, in the sense that you can have folders inside. Unlike a Doom WAD, where it's just one giant folder with all of the files sloshed in.
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