FIXED - The Poke glitch
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01-18-2015, 05:17 PM
(This post was last modified: 01-20-2015 12:20 PM by Mike.)
Post: #1
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FIXED - The Poke glitch
Put all your discussions into the famous poke glitch DOINK! Ow... Dang invisible cactus.
Basically... some geometry makes cactus pokes. Yeah, I'm certain most know about it by now! Here's what I know so far about this bug: It apparently happens on these specific holes of Woodlice West: 1, 2, 7, 10, 12, 14, In order of the holes above, the level IDs are: 200, 217, 221, 216, 223, 218 On holes 7 and 10, the poke sound begins right when the player starts the level. By starting the level very quickly, I noticed the player falls onto the starting position in these two levels. It also apparently seems to happen when Roly meets a rapid change in surface angle. The most noticeable samples of this is the half pipe in hole 7 and the ramps in hole 14. However, sometimes ti happens strangely, like when clipping a corner and bouncing at a strange angle, or in some instances, when going into the hole. |
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01-18-2015, 09:51 PM
(This post was last modified: 01-19-2015 03:12 PM by BlueZero4.)
Post: #2
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FIXED - Slope physics seem broken?
(Apologies for the poor video quality and 4:3 aspect ratio; I'm using a crappy laptop that can't record at its full resolution.) So yeah. This particular level was the worst offender, although Halfpipe Havoc seemed bad at points too. Is this the intended behavior? |
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01-18-2015, 10:56 PM
(This post was last modified: 01-18-2015 11:02 PM by Kitokofox.)
Post: #3
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RE: Slope physics seem broken?
It's a subset of the poke glitch. you can see what it effects here.
It's basically the cactus effect taking over polygons for some reason on heavy slope change. It only affects some levels for some odd reason. It's currently being fixed for v0.04 though. |
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01-18-2015, 11:50 PM
Post: #4
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RE: Slope physics seem broken?
Kitokofox is correct - this is a known issue and we believe we have it corrected for our next release.
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01-19-2015, 03:11 PM
Post: #5
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RE: Slope physics seem broken?
Okay, cool. Didn't know what the "cactus glitch" was when you mentioned it earlier.
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01-20-2015, 12:18 PM
Post: #6
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RE: The Poke glitch
Hopefully fixed for v0.04. I'll keep this thread open in case it isn't.
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01-21-2015, 06:37 PM
(This post was last modified: 01-21-2015 06:40 PM by Kitokofox.)
Post: #7
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RE: FIXED - The Poke glitch
It still exists in v0.05, I was able to replicate this in level ID 218.
Here's a recording: http://puu.sh/eQkxn/f90a43d122.ply |
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