Multiplayer suggestions?
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01-17-2015, 09:03 PM
(This post was last modified: 01-17-2015 09:07 PM by Kitokofox.)
Post: #1
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Multiplayer suggestions?
I do have a list of ideas for what can become of Multiplayer, should it ever come to happen.
- Game Modes - Race:
I would suggest that a player limit be about 16 or 32, since that's a safe limit for now. Menu and Functions Multiplayer setup: Course Setup: The host can set up the levels that the multiplayer room will be playing for the course. The players can visually see what the lineup of levels to be played are, or courses, if a set is included, and in what order. E.G. Spacetime Adventure hole 1, then Dark City Zone, then the back nine of Green Greens, and the entirety of Resort Bay and it's 18 holes. Basically, the room will go through all the courses then head to a results screen with a total. If there is just one course selected, only the results from the single course will be shown before heading back to the setup menu, as opposed to a cumulative screen at each hole and one final one at the end. Teams: If the players decide to, an the host allows it, the players can split into teams of various coloured Roly Polys. Total score is not totaled, but taken on average of all the players on a team, when determining team ranking. Game mode: Obviously, the host can pick the game mode to be played. Functions: Administratives:
I can only dream. anyone else have some suggestions to share regarding multiplayer? |
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01-18-2015, 01:50 AM
Post: #2
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RE: Multiplayer suggestions?
I think the game would benefit from multiplayer. I would like to suggest having the ability to mute certain players from the chat. That is if multiplayer is planned to be added one day.
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01-18-2015, 10:43 AM
Post: #3
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RE: Multiplayer suggestions?
Kitoko, that is certainly a detailed and thought suggestion! I'm reminded of Trackmania, almost.
We're a ways from potential netplay support, but when the time comes, we'll take a look at all the ideas we've amassed and see what we can come up with. Multiplayer could very easily become a goal, provided there's sufficient demand. |
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01-18-2015, 05:40 PM
(This post was last modified: 01-18-2015 05:41 PM by Kitokofox.)
Post: #4
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RE: Multiplayer suggestions?
And multiplayer is very easily enjoyable, given the flexibility PCs have.
Why don't I throw in another suggestion: In-game chat throughout the game that links to the IRC. |
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05-26-2015, 07:22 PM
Post: #5
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RE: Multiplayer suggestions?
I just thought of some cool multiplayer items:
At the beginning of every hole all the players get an item they can use on themselves or others. However, the choice must blindly be made before beginning the hole, and at your turn you'll find out what has happened! The item distribution is also handled as per ranking (If you're in first, you're likely to get defensive items or little boosts) and last a hole. Speed Up (x1.5) Picture: Speed Panel Info: Speeds up the game-play of the game itself but not the timer. Can be dangerous in some cases! Target: Anyone Rank field: Middle Rarity: Common Slow down (x0.75) Picture: Sleepy Roly Info: Slows down the game-play of the game itself but not the timer. Need to relax a little? Visit me! Target: Anyone Rank field: Middle Rarity: Common Eraser Picture: What do you think? Info: Erases a random power-up targeted at you, good or bad. Target: Self Rank field: Top Rarity: Common Extra Jump Picture: Jumping Roly Info: Gives an extra jump on each stroke. Magic, son. Target: Self Rank field: Middle and Bottom Rarity: Uncommon Darkness Picture: flashlight shining on a ghost Info: Adds a dark fog to game-play. Memorization of the level is key! Target: Anyone Rank Field: Bottom Rarity: Uncommon Heavyweight Champ Picture: A buff Roly with a belt Info: You become tangible to other players. Other players will bounce off you. Target: Self Rank Field: Any Rarity: Uncommon Low Gravity Picture: Roly floating over the moon Info: Play golf on the moon with lower gravity! Target: Anyone Rank Field: Bottom Rarity: Rare Switch Picture: Recycling bin Info: Swaps your effects with another after all is finished (Only one may appear per hole among all the players) Target: Anyone Rank Field: High Rarity: Rare Nullify Picture: Zero with a strike-through Info: Nullify all items in this hole. Useful if you are really good at a hole! Target: All Rank Field: Bottom Rarity: Very Rare Miniboost Picture: Fire Info: After turning you get a little boost of speed depending on how much you turn. Use wisely! Target: Self Rank Field: Top Rarity: Very Rare |
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