Suggestions
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01-19-2015, 12:54 AM
Post: #7
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RE: Suggestions
(01-18-2015 09:04 PM)BlueZero4 Wrote: I'd like to have "jump" and "ball launch" on the same button. I keep thinking about launching the ball and jumping as both primary actions. I acclimate to using the jump key and then try to launch with the same key. I guess that the biggest worry would be firing off a jump just barely too late and getting an accidental launch; you could probably put in a small buffer between when the ball stops and when the key accepts a launch input, but I don't know if that would make the game feel too unresponsive.I think this idea has some merit...the other button would just be for instabrake, I guess. Quote:The title screen elements could come on screen a little more quickly.They were originally static, actually! AJ animated them when we upgraded our menuing system, and the speed they're at is naturally catered towards mobile devices. Totally doable. Quote:Some acceleration on the rate of the arrow keys turning the ball when aiming would be nice. Basically, the ball would start turning slowly when you first tap the key, but as you hold the key down the turning speed would increase. That would give a little more precision with digital keys. If you're looking for more precision, I'd recommend a gamepad...changing how Roly behaves to keyboard input might make some levels more difficult than they were designed to be, or others too simple. Then again, this game was designed with analog steering in mind, so this is something to consider. Quote:The power gauge could display the speed of the ball, and the speed of the ball at each point on the gauge would roughly match with the launch speed at each point. I've been wondering what speeds the spring pushes me at, and also as to whether the bouncy blocks increase my speed too. It would also be visual indicator of the ball approaching the end of the stroke. This would be better as a seperate meter IMO, but I can't think of very many golfing titles that show you your ball's current speed during play. Quote:The score card could show all your previous numbers for the course immediately when you open it, and only pop in the most recent score. ..b-b-b-ut the cute popping sound effects! :( Quote:Also, could the score-card show up while Roly is dancing in-level, rather than afterward in a completely new screen? Yeah, maybe as an option, perhaps. Quote:The pause screen is just the title screen. When I hit pause, I feel like I've quit the level entirely, rather than just paused the game. Apparently I can still hit escape and get back in-game. A simple pause screen instead would help.We have no dedicated 'pause' key yet - you click on the button with the mouse. That's the actual pause menu. Pressing escape just takes you back a step, although I agree that it should pause the game instead. |
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Messages In This Thread |
Suggestions - Mike - 01-17-2015, 11:21 PM
RE: Suggestions - CoatRack - 01-18-2015, 04:44 PM
RE: Suggestions - Kitokofox - 01-18-2015, 06:27 PM
RE: Suggestions - BlueZero4 - 01-18-2015, 09:04 PM
RE: Suggestions - Kitokofox - 01-18-2015, 09:21 PM
RE: Suggestions - BlueZero4 - 01-18-2015, 09:54 PM
RE: Suggestions - Mike - 01-19-2015 12:54 AM
RE: Suggestions - BlueZero4 - 01-19-2015, 03:27 PM
RE: Suggestions - Kitokofox - 01-19-2015, 05:37 PM
RE: Suggestions - A.J. - 01-20-2015, 11:20 AM
RE: Suggestions - Kitokofox - 01-21-2015, 04:21 PM
RE: Suggestions - BlueZero4 - 01-22-2015, 07:13 PM
RE: Suggestions - SerialHugger - 01-23-2015, 12:13 AM
RE: Suggestions - Mike - 01-23-2015, 12:51 AM
RE: Suggestions - BlueZero4 - 02-01-2015, 09:01 PM
RE: Suggestions - Mike - 02-02-2015, 12:16 PM
RE: Suggestions - BlueZero4 - 02-10-2015, 02:24 PM
RE: Suggestions - BlueZero4 - 03-22-2015, 06:27 AM
RE: Suggestions - A.J. - 03-29-2015, 11:27 PM
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