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Suggestions
03-22-2015, 06:27 AM (This post was last modified: 03-22-2015 06:28 AM by BlueZero4.)
Post: #18
RE: Suggestions
I just cracked open RPP and wanted to know if I was actually on v.08 or not. I was reaching for a "version" command, something analogous to the way you'd feed the "-v" parameter to a command in a Linux terminal. After that, I also wanted to scroll up in the terminal to see if the game had printed the version string higher up in the terminal, but at a glance PageUp and PageDown don't move the console. Buttons for that would be nice.

A suicide console command would be great; I was reaching for "kill" from TF2.

The platforming physics overall feel better, though I can't put my finger on most of the good changes. I didn't play v.07 right before testing v.08, but the slope physics seem to be noticeably better. However, I wish I had more grip on the floor (with "char Player" specifically; Roly seemed to be a little bit better). I'm not sure how much of the platforming physics I'm feeling have to do with character-specific stats or the global physics tweaks, so that's something to keep in mind as you're reading this. Also, I'm still testing with Twisty Turns, to give you a sense of the types of turns and slopes I'm going up against.

I found myself angling into the turns, so I'm oversteering and taking the turns at a diagonal. I even turned up cam_speed to make sure I'm not just feeling the camera lag at the high speed, but I still felt like I had to take the turns diagonally.

Additionally, when bunny hopping (well, I guess the term refers specifically to frame-perfect jumping, so I'm using the term a little bit sloppily here), I would turn myself in the air toward the left, because there's a turn coming up and I wanted to catch myself on the ground to reorient myself. I wanted to slow down my forward momentum and start getting some leftward momentum, but the lack of grip on the ground meant that I mostly kept moving forward in the air when I jumped again. I fell off the edge a few times before I noticed that I wasn't getting the grip on the ground I needed to do that sort of thing.

Also, I wanted to kick off the ground a little faster when I was first starting a walk.

Possibly unrelated: When standing still on a slope (the first two slopes in Twisty Turns, specifically), I wanted to be able to push into the slope and trudge up it. I was expecting to be able to crawl up the slope at a fixed pace without accelerating much, but I couldn't go up it at all. I'm not sure where the threshold for the point of not being able to trudge up a slope is, but I felt like I ought to have been able to for those slopes. I was still able to run up a slope surprisingly well if I already had momentum (although at that point, I might have been more sliding up the slope than running.)
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Messages In This Thread
Suggestions - Mike - 01-17-2015, 11:21 PM
RE: Suggestions - CoatRack - 01-18-2015, 04:44 PM
RE: Suggestions - Kitokofox - 01-18-2015, 06:27 PM
RE: Suggestions - BlueZero4 - 01-18-2015, 09:04 PM
RE: Suggestions - Kitokofox - 01-18-2015, 09:21 PM
RE: Suggestions - BlueZero4 - 01-18-2015, 09:54 PM
RE: Suggestions - Mike - 01-19-2015, 12:54 AM
RE: Suggestions - BlueZero4 - 01-19-2015, 03:27 PM
RE: Suggestions - Kitokofox - 01-19-2015, 05:37 PM
RE: Suggestions - A.J. - 01-20-2015, 11:20 AM
RE: Suggestions - Kitokofox - 01-21-2015, 04:21 PM
RE: Suggestions - BlueZero4 - 01-22-2015, 07:13 PM
RE: Suggestions - SerialHugger - 01-23-2015, 12:13 AM
RE: Suggestions - Mike - 01-23-2015, 12:51 AM
RE: Suggestions - BlueZero4 - 02-01-2015, 09:01 PM
RE: Suggestions - Mike - 02-02-2015, 12:16 PM
RE: Suggestions - BlueZero4 - 02-10-2015, 02:24 PM
RE: Suggestions - BlueZero4 - 03-22-2015 06:27 AM
RE: Suggestions - A.J. - 03-29-2015, 11:27 PM

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