Twisty Turns
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02-03-2015, 12:44 PM
Post: #9
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RE: Twisty Turns
(02-02-2015 11:53 AM)BaNaNa Wrote: I wanted to use a different texture than the normal world levels, but you have a good point haha. Maybe I'll try something else... The different texture looks fine on the shorter walls, just not on the taller one. The problem is just that the texture tiles too quickly over the larger wall. (02-02-2015 11:53 AM)BaNaNa Wrote: The second speed pad is meant to be a beginners trap, but [the first pad] should work right...lemme update my game and i'll check again. Just tried it on the new version, and the zip pad doesn't send you over the edge any more. (02-02-2015 11:53 AM)BaNaNa Wrote:Quote:The panel that bounces you off the angled wall before you go through the wooden colonnade-thing doesn't line you up right. I always end up going to the left side of the colonnade rather than through it.Still having issues getting that angle just right...I'm still figuring out this whole level making process :) I'll look into it! Also, it's worth noting that the updated slower zip pad physics give me more time to react to the bounce, so I can turn over and hit the zip pad. That said, I bought upgraded turning from the store, so that probably also has something to do with it. |
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Messages In This Thread |
Twisty Turns - BaNaNa - 01-22-2015, 02:59 AM
RE: Twisty Turns - BaNaNa - 01-22-2015, 03:59 PM
RE: Twisty Turns - CoatRack - 01-22-2015, 08:14 PM
RE: Twisty Turns - BaNaNa - 01-23-2015, 12:55 AM
RE: Twisty Turns - BlueZero4 - 02-01-2015, 08:17 PM
RE: Twisty Turns - Mike - 02-02-2015, 12:42 AM
RE: Twisty Turns - Mike - 02-02-2015, 11:47 AM
RE: Twisty Turns - BaNaNa - 02-02-2015, 11:53 AM
RE: Twisty Turns - BlueZero4 - 02-03-2015 12:44 PM
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