First off, if you haven’t already, you should totally check out our 1-year anniversary TraceRace promotion going on now – there’s only a few hours left before the premium store items return to their previous prices! Sorry guys, this promotion has come and gone!
In addition, we’ve released TR v1.1 on iOS and Android!
…but we’re not here to talk business! We’re here because we like looking at pretty graphs. We’ve received quite a lot of positive feedback regarding the commit graph we posted yesterday. We figured “hey, why not expand that to show our entire company history?”, and after a few hours of wrestling with Excel…
Lifetime Revision Graph
(Click to enlarge)
AJ is represented in cyan, whereas I am represented in orange. Quite the pileup of commits, ‘innit? If you look closely, you can pinpoint when the big releases were for Roly and TraceRace.
Now, the more savvy amongst you may be thinking to yourself “but wait, Mike! Spaddlewit was formed in 2012, how could there possibly be work done beforehand?!?!”. Well, 2012 only represents the formation of the company, not necessarily when core engine development began. AJ was doing that all on his own, albeit at quite the reduced pace in comparison to our work nowadays. This was over the course of nearly half a decade, if you can believe it! If we’re going by the initial revision of our engine, we’ve already passed seven years of work on this codebase. It was only after the engine framework was roughly laid out that Spaddlewit was formed, which is also when I came into the picture.
Which commits corresponded to which project, though? Well…
Lifetime Revision Graph [Seperated by Project]
(Click to enlarge)
One thing to note is that this is only a rough approximation of when each project ‘started’ and ‘ended’ – in reality, game development is a lot more fluid and non-linear. Updates to Roly Poly Putt are still being done now, and some of TraceRace’s earliest work began during the highpoint of Roly’s development cycle. There’s even a few unfinished and unreleased projects interspersed within this graph! This just shows you when the bulk of the work was completed per game.
In any case, we thought this was a pretty interesting tidbit of development info, and we just couldn’t resist sharing it with you guys. Sorry about the wacky date scale, too…Excel doesn’t like to behave when the data sets have several thousand values each. C’est la vie.